Thursday, August 5, 2010

The Start of Something..

Impossibly ambitious, but nevertheless a serious look into how games can change lives for the better.

This is the blog which will document the dramas, the frustrations and hopefully the successes of developing a game designed to help diagnose Asperger's Syndrome in children.

Since we as a team have been heavily digging into research surrounding AS, we've established that we are looking at a 4:1 ration of boys to girls, and that we are roughly looking between 8 - 11 years as a core audience.

So far the discussion has been mainly involving the concept of story, one which although it is classed as a serious game, we don't want to take away from a rich story line/style. Because of the intelligence that AS children show, we need a compelling game to keep the attention.

My personal idea centres around the use of a carnival esk game world, surrounded in Venetian masks (a possible play with the inability that AS symptoms show to read emotions well). I also like the idea of theatre involved someway in this world, which could be integrated into the puzzles. A team member had a good suggestion of developing the world as a play of split personalities and the struggle to control the emotions, which seems a really nice concept.

Whilst the concept of story is still being worked out, I have a good idea of the sort of style I would prefer, a sub-mixture of Brian Froud/Terry Gilliam/Henry Selick/Del Torro and the updated Monkey Island. How to merge those styles in another matter completely, but generally picking out aspects like the colour scheme from Henry Selicks 'Coraline', I personally would make for an interesting art style for the game, concentrating on lighting and colour to give a fully creative experience for the child.

A quick concept to give a colour palette -

3 comments:

  1. cool stuff! the concept drawing reminds me of the start of Dark Chronicle with the circus :)

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  2. Cheers Ollie, I've not actually looked into Dark Chronicle yet, really wanted that mixture of light and dark.

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  3. I'm very surprised on your concept I though you would for a lot less story based but I see that you've made a smart move by making it story based. Also love the fact that you said team member like you are so bid ass developer. Your influencers are very Sammy and very indie get it right you got something to sell I think. I want to hear more about this project and it's mechanics.

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